Game Development Program

Game and Mobile Media Applications (GAMMA) Program

Game Dev Capstone - 3D Games: Applications are now being accepted!

The Game Development Capstone: 3D Games for Spring 2017 is open for application submissions. In order to register for this course, consent of instructor is required. For more information about how to apply, go to http://gamedev.utexas.edu/student-services/apply-to-the-capstone-course/. Priority (early decision) deadline is Friday, October 21st! Applications will continue to be accepted after this date until all the seats are filled.

The digital (video, computer. etc.) game industry is predicted to be the fastest-growing form of media over the next few years, and already generates more revenue than the music industry and film box-office receipts. Texas has the second largest concentration of game studios in the U.S., and as mobile, online, and social platforms improve, more and more opportunities will arise. With Austin having more game studios than the rest of the state combined, there is a need for a world-class game program centered in Central Texas.

To fill this need, the Computer Science, Fine Arts, and Radio-Television-Film departments have jointly developed an interdisciplinary program in game development. The University of Texas at Austin consistently ranks in the top 10 in the Departments of Computer Science, and Radio-Television-Film, and has an award-winning College of Fine Arts. The strength of these three academic organizations, combined with the support from the industry ensures that UT's Game and Mobile Media Applications (GAMMA) Program is fast becoming world class.

GAMMA Certificate Program

The GAMMA Program now offers a Visual Effects & Animation Certificate specifically for RTF students. The Visual Effects & Animation Certificate is issued by the GAMMA Program but does not appear on UT’s official transcript. The certificate may be stated on a resume as evidence of your knowledge and experience in visual effects and animation in the area of game, mobile, and digital media development. Find more about GAMMA Certificates here: http://gamedev.utexas.edu/student-information/certificates/

Game Development Capstone Courses

The culminating experience of UT’s GAMMA Program is the Capstone course. The course will bring together about thirty students from different disciplines to work together in small groups to develop digital games. The class will reflect the realities of the industry: students with diverse talents will have to work together in order to meet milestones. Admission to the Capstone course is competitive.  Read below about details of application requirements.

RTF 344N:  GAME DEVELOPMENT CAPSTONE 2D GAMES*

Fall semester
The Capstone Game Development course brings together students from Computer Science, College of Fine Arts, and Radio-TV-Film to form small teams in which each student will contribute specialized knowledge to the group creation of 2D games for computer, mobile, online, and social technology platforms.  Students will gain a thorough understanding of the 2D game development process, through modeling of the environment and practices that are used in game studios. 
*If interested, please see http://gamedev.utexas.edu/student-services/apply-to-the-capstone-course/ for information on how to apply.

RTF 344N:  GAME DEVELOPMENT CAPSTONE – 3D GAMES*
Spring semester
The Capstone Game Development course brings together students from Computer Science, College of Fine Arts, and Radio-TV-Film to form small teams in which each student will contribute specialized knowledge to the group creation of 3D games for computer, mobile, online, and social technology platforms.  Students will gain a thorough understanding of the 3D game development process, through modeling of the environment and practices that are used in game studios. 
*If interested, please see http://gamedev.utexas.edu/student-services/apply-to-the-capstone-course/ for information on how to apply.


RTF Game Courses

For the Capstone course, a minimum of one RTF 344M course is required, but additional courses in animation, post-production (effects), digital art, game development, and interactive storytelling will be given preference, from highest (animation) to lowest preference. The following courses are routinely offered by RTF (for a list of courses in other departments see http://gamedev.utexas.edu/student-services/curriculum/).

3D ANIMATION AND EFFECTS

RTF 344M:  VISUAL EFFECTS AND MOTION GRAPHICS
Students are introduced to visual effects and post-production. 

RTF 344M:  COMPUTER GRAPHICS FOR FILM AND GAMES
Students are introduced to modeling, surfacing, lighting and animation using Maya. 

RTF 344N:  ADVANCED VISUAL EFFECTS
Students explore advanced topics in 3D visual effects. 

RTF 344N CHARACTER ANIMATION IN 3D
Students explore topics in animation, rigging, and post-production.

RTF 344N: UNDERGRADUATE ANIMATION THESIS
Students explore advanced topics in Animation.

2D ANIMATION AND EFFECTS

RTF 351C:  INTRODUCTION TO 2D ANIMATION
Theory and practice of 2D digital graphics and animation techniques.

RTF 351D:  ADVANCED 2D
In-depth study of 2D animation techniques and an introduction to stop-motion animation, green screen techniques, and postproduction effects.

RTF 344N: UNDERGRADUATE ANIMATION THESIS
Students explore advanced topics in Animation.

MEDIA AND GAME DEVELOPMENT

RTF 344N INTERACTIVE MEDIA AND GAME DEVELOPMENT
This course provides students with the fundamentals of interactive media through digital game creation. The course focuses on two areas: (1) general principals of game design and game development, and (2) development of simple 2D games.

RTF 344M:  INTRODUCTION TO INTERACTIVE MEDIA AND GAME DEVELOPMENT
Students learn how to develop interactive media by creating simple 2D games.

STORYTELLING

RTF 344M:  WRITING/NARRATIVE DESIGN FOR VIDEO GAMES
This course introduces interactive storytelling and writing through a combination of writing assignments, readings in game design, analysis of "multiform" narratives, and hands-on game development.

RTF 344M:  INTERACTIVE DIGITAL STORYTELLING 
Explore platforms for digital, interactive production, such as DVDs, open-source database software, Google maps and Flash-based media projects.

AUDIO AND SERIOUS GAMES

RTF 331P:  SERIOUS GAMES AND VIRTUAL WORLDS
This course provides a critical studies approach to the design, reception, distribution and economic contexts for serious games and virtual worlds. 

RTF 331T:  CREATING MUSIC FOR FILM, VIDEO AND GAMES
Students are introduced to the concepts and use of audio and MIDI to synchronize their own electronic music tracks to video.

Contact

Dr. Paul Toprac
Associate Director of Game Development
Office Hours:  TH 3:30pm – 5:00pm
Office:  GDC 6.318

APPLY TO CAPSTONE FOR SPRING 2017 (3D GAMES)
 

LEARN ABOUT THE GAMMA CERTIFICATE PROGRAM