Course Offerings

Fall 2018

See the Emergent and Digital Media area courses.

2017–2018 Curriculum

RTF 366M INTRODUCTION TO 3D PRODUCTION

This gateway course, where students learn the theory and history of 3D, along with current production techniques and business/industry considerations, will include lectures, readings, and hands-on skill training. A final production project will allow students to work under the direction of the lead instructor, who will assign production and post-production duties and carry the project to completion. Pre-requisites for the course include RTF 305 and three additional hours of lower-division RTF coursework, and RTF 317 and RTF 318 with a grade of B- or better in order to be admitted.
*This class is open to students from other departments, who may not have completed the RTF pre-requisites. For further details, please contact the program director at don.howard@austin.utexas.edu.

RTF 343N - ADVANCED 3D PRODUCTION

This class focuses exclusively on student projects, exposing participants to several very different types of collaborations. All projects are produced and edited in a group lab environment, in collaboration with fellow students and under the supervision of UT3D instructors and staff. Successful completion of the Intro to 3D class with at least a grade of B is required for registration.

RTF 330L INTERNSHIP/SPECIAL PROJECTS IN RTF

This course can qualify students for the certificate of program completion, through a specialized internship and/or special project in either 3D production or post-production, undertaken in conjunction with one of our production partners or under the direction of the UT3D program director, lecturers, or staff. Program participants can contact the program director with specific questions regarding these options.

RTF 368 IMMERSIVE MEDIA

This class introduces basic concepts of “Immersive Media” as it applies to virtual reality and stereoscopic 3D content. Relying on basic production techniques regarding spherical photography as well as more advanced completely computer-generated techniques, students create content in the virtual (computer-generated) and photoreal realm. All content created is intended for use on HMD (head mounted displays) such as the Oculus Rift or Samsung Gear VR. Qualified students should have had some experience with 3D software—Maya, Unity, or another game development program. The class will primarily use the Unreal Engine.

Official prerequisites* include any one of the following classes and the consent of the instructor: RTF 344M – 3 Visual Effects and Motion Graphics, RTF 344M – 2 Comp Graph for Film and Games, and RTF 366M Introduction to 3D production.
*Interested students who lack the prerequisites, may contact Deepak Chetty for more information.