FOR CLASS DETAILS, INCLUDING TIMES, CLICK ON "FIND COURSES NOW" ON THE REGISTRAR'S PAGE.
Summer courses are offered in three terms. The letter preceding the course number describes the course dates:
|f||first term||June 7 - July 14|
|s||second term||July 16 - August 18|
|n||nine-week term||June 7 - July 31|
|w||whole session||June 7 - August 18|
RTF w330L INTERNSHIP IN FILM & ELECTRONIC MEDIA
The purpose of this course is to provide professional internship experiences with television and radio stations, film, video, and new media production companies, governmental agencies and production units, audio recording studios, and new media industries. Students are responsible for securing their own internship position. Resources and position listings are available in the College of Communication Career Services (CCS) office, CMA 3.104 / (512) 471-9421.
At the end of the semester, you will be required to submit an Internship Report consisting of:
- A weekly journal
- Work samples or a portfolio
- Your evaluation of the internship
- Your supervisor's confidential evaluation of your performance
RTF w306 INTRO WORLD CINEMA HISTORY - WEB BASED • KATE CRONIN
Love the movies? Join us and explore how the movies developed from a circus amusement to multinational industry as well as how film can be understood as socio-cultural , technological, aesthetic and economic artifact. Global in scope, this course will sample a variety of “national cinemas” in order to compare and contrast how moviemaking developed uniquely in different parts of the world. We will also address how decades of popular and critical attention to the glamour and gossip surrounding Hollywood movies has affected our understanding of “American” cinema. The course fulfills VAPA requirements, and is designed for non-RTF majors who have not taken previous coursework in film or media studies. Both an in-person and web-based version of this course are being offered in Spring 2018. Open only to non-RTF majors.
RTF w344M DIGITAL MEDIA PRODUCTION - WEB BASED • BEN BAYS
Animation, Visual Effects, Digital Painting and CGI are used to produce digital content for a variety of media including films, animation and interactive formats like video games and VR/AR. This course is an interactive, online experience designed to teach you the foundational Digital Media Production tools: Photoshop, After Effects, Adobe Animate (Flash) and Maya. Through creative hands-on challenges, you will apply digital media tools and techniques to a variety of tasks in the pipeline of production from concept, storyboard, layout to compositor, VFX, CG and interactive design. In the end, you must choose: Will you become a generalist across all digital media production, will you specialize in one discipline or will you define a new role in digital media production? Open to both RTF majors and non-majors. Any student with at least 45 hours of coursework will be able to enroll (despite listed prerequisites).
See course promo video.
RTF f301 VIDEO EDITING FOR NON-MAJORS • ANNE LEWIS
Do you bore and confuse your professors, classmates, family and friends with videos that are long and incoherent? Are you interested in the art that helps raw material express ideas and perceptions? Would you like to play with images and sounds to create something meaningful and beautiful or perhaps funny this summer?
The class includes editing theory, short examples, labs, and demonstrations. You will edit an event, an interview, a fiction scene, a mash-up, and a self-determined final project. We will use Adobe Premiere Pro software – professional and available across campus. Open only to non-RTF majors.
RTF f301N SPORTS MEDIA STUDIES • TIM PIPER
This course will ask you to explore and assess the relationships between the media industries and sports through a media studies lens. Understanding the convergence between any sport and the media industries requires a toolkit for analyzing a complicated media web: industry practices, technological development, media regulation, audience consumption, and cultural influences. As this course looks to mediated games, athletes, and sporting institutions as a case study for understanding the complex media industries, we will survey an array of media studies approaches to examining sport’s unique and important cultural form as well as its status as a persistent partner to and product of the media industries. How have shifts in production practices and distribution methods impacted the way in which viewers see and consume regular season matchups? Considering moments from the birth of broadcast media in the 1920s to the present, we will answer questions like this by situating the media’s changing relationship to various sports within the historical development of the media industries. We will also consider media’s representation of identity (race, nation, class, gender, sex, ability, etc.) in historical and contemporary texts such as games and contests (e.g., the “lost” Super Bowl of 1967, the 1974 “Rumble in the Jungle”), highlight reels, documentaries (e.g., Hoop Dreams, Playing Unfair, Not Just a Game), and fiction films. Throughout the course, you will be required to examine and reflect on your personal consumption of sports media, and how those practices inform, as they are informed by, shifting practices in the media industries. Open only to non-RTF majors.
RTF f318 INTRO TO IMAGE AND SOUND • MICAH BARBER
This course is designed to introduce fundamental production concepts and techniques through lectures, projects, and lab experiences. The acquisition of technical skills will be a priority, as this course is a prerequisite to upper-division production classes. Emphasis also will be placed on developing a storyteller's point of view and the ability to create works characterized by simple yet effective visual, aural and narrative structures. Students will be required to attend hands-on lab sections and to complete one still photography project, one sound-designed still photo project and one sync sound digital video project. Open to both RTF majors and non-majors.
RTF f328C GENDER AND MEDIA CULTURE • JENNIFER McCLEAREN
This course provides an introduction to the critical and theoretical analysis of gender (femininities and masculinities) in media (film, television, new and emerging media). Students will engage dominant and oppositional practices of media production, representation, and reception to investigate the sociocultural mechanisms that shape individual and collective notions of gender in our media-saturated environment. Paying particular attention to wider questions of power, politics, and identity, students will read key texts in cultural, media, and communication studies, as well as influential theories within gender, feminist, and transgender studies. Although primarily focused on the mediated construction of gender, this course insists on an intersectional approach that examines gender in conjunction with race, class, sexuality, nation, and generation. Open to both RTF majors and non-majors.
RTF f346 INTRO TO EDITING • KAREN KOCHER
Whether you want to be an editor, director or producer, Introduction to Editing is an essential, hands-on course for any production student. By completing a series of narrative and nonfiction assignments, you will finish this course with increased confidence in, and understanding of, the seamless editing technique and the AVID software. We will also view and analyze film scenes to understand how editing contributes to meaning. Open only to RTF majors.
RTF s317 NARRATIVE STRATEGIES AND MEDIA DESIGN • CAMERON LINDSEY
This class focuses on the style, structure and storytelling strategies in a wide range of media forms, from narrative films and television series to documentaries and videogames . Open to both RTF majors and non-majors.
RTF s344M INTRO TO VISUAL EFFECTS AND MOTION GRAPHICS • BEN BAYS
This is a production course designed to introduce and expand your knowledge of the world of motion graphics and special effects. Credits, transitions, greenscreen, filters, masks, mattes, all sorts of things. In contrast to the animation course, this class will focus on advanced compositing and techniques to enrich your video, stills, typography and to get exactly what you want to see onscreen. You will not be required to draw anything (complicated). Consider this more of a course in design than art. We will take the elements of design: line, shape, value, texture, color, direction, size, perspective and space and add one more thing to them: time. Open only to RTF majors.